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Nintendo 3DS Model

For my VFX module at university, we were tasked with creating a 3d model of our choice using references available on the internet and then rendering it in Maya with a still image as the background. The main purpose of this module was to introduce us to the visual effects pipeline within the industry and comfortably expand our skillset and knowledge within a 3d modelling pipeline and the designated software designed for it. In this case, it was Adobe Substance Painter 3d and Maya.